3D Rectangle Rendering Through Random Walk

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This is an alternated version of my ICM final, which is also an random walk system that generates an unique pattern.

In this assignment, I did the sketch in processing in 3D with similar concept behind. Basically constrained the 3D random walk particles inside of a cube box, every time when each particles attempts to cross the boarder, it got assigned with either -=step back or +=step forward.

Additionally, this project features a mouseX control that as mouseX increases more particles start evolving. In another word, move your mouse to the right and the graphic will generates faster.

This piece was inspired by the Quantum Cloud.

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